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No, I'm Not a Human

No, I'm Not a Human — a tense social-deduction horror where you spot monster Visitors by subtle signs to survive a solar-storm apocalypse.

No, I’m Not a Human is a social deduction/visual novel horror game where you must tell real humans from monster Visitors using subtle clues.

Game Overview

No, I’m Not a Human unfolds after a solar storm plunges the world into apocalypse: days are a lethal wasteland and nights hide predators. Visitors posing as people are knocking at your door.

You are a lone survivor holed up in a tiny apartment, deciding who to admit by peering through the peephole. With 56 randomized characters, every encounter is fraught with panic — a single conversation can turn fatal.

No, I’m Not a Human was released by Critical Reflex on September 15, 2025, on PC (later PS5/Xbox). Randomization mixes investigation, moral choices, and strong replay value.

Discover the 10 Endings of the Game

No, I’m Not a Human features 10 distinct endings, determined by choices such as who you inspect, who you invite in, and how you respond to visitors. Outcomes range from tragic deaths (opening the door to the wrong guest) to temporary survival with permanent isolation.

  • The ‘good’ ending demands a careful balance between caution and trust,
  • while the ‘bad’ ending shows the cost of mistakes, like losing everyone you care about.

Replay to uncover every outcome — random characters make each playthrough feel new.

How to Play No, I’m Not a Human Online

Day-Night Cycle: Building Tension

By day you spend limited energy (2–4 turns) checking for visitors via peepholes and using a radio or hotline for leads. At night, conversations at the door decide fate. One wrong move can mean instant attack.

Checking Visitors: Mysterious Signs

Spend energy to inspect for signs like red eyes, perfect white teeth, dirty nails, or hairless armpits. Some profiles are fixed—e.g., ‘tall guy’ is always human and ‘Amogus guy’ is always a Visitor—while most are randomized, forcing careful scrutiny.

Moral Choices: Influence Fate

Every decision — refusing a visitor, choosing who to check first — shapes the ending. Conserve energy for the most suspicious callers, but misplaced mistrust can also cost lives. The game challenges you to balance survival instincts with humanity.

Survival Strategy: Resource Management

Make door checks a priority before opening, use kombucha to save progress, and monitor TV/news for clues. Avoid needless checks to preserve energy for future nights; each day becomes a tense tactical puzzle.

FAQs

How many characters are in No, I’m Not a Human?

56 randomized characters, plus a few fixed profiles like ‘tall guy’ (human) and ‘Amogus guy’ (Visitor).

How do you check the visitors?

Spend limited energy to inspect eyes, teeth, nails, and armpits for danger signals such as red eyes or unnaturally white teeth.

Can you save the game?

Yes — kombucha lets you save, but energy is limited, so choose save points wisely.

Is replayability high?

Yes. Character randomization and 10 possible endings ensure each run plays out differently.

Who is No, I’m Not a Human suitable for?

No, I’m Not a Human is ideal for fans of psychological horror and investigative social-deduction games.

The difference between two hot games today No, I’m Not a Human and LoveMoney!

Lovemoney focuses on earning wealth through moral choices, while No, I’m Not a Human centers on eerie social deduction: you identify Visitors by physical cues and conversation rather than buying items. Lovemoney spotlights financial temptation; No, I’m Not a Human builds paranoid tension with its day-night cycle and conversational checks. Randomized characters give No, I’m Not a Human higher replayability, turning each session into a fresh monster hunt.

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